Ishina Fel
Caldari Synergy. Imperial Republic Of the North
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Posted - 2007.03.18 00:18:00 -
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You know, I only briefly skimmed the thread, but I wonder if anyone has thought a bit about the following implication...
Station servers are independent from system nodes | V Players inside stations will not be on system nodes | V Player density on a station node will not effect the system node the station is in | V Player density in Jita 4-4 will not affect the Jita system | V Jita stops lagging!
This is a wonderful way to "defuse" the negative performance impact of trade hubs while keeping the trade hubs alive and running. Because, as we all know, trade hubs are very comfortable things to have around, if only they didn't have performance issues.
Also, while you are working on the insides of the stations, dear Devs, have you considered giving them more specific specializations? Just for example:
-Officially declare Jita a trading hub (with backstory involving the Caldari government acknowledging the enormous economical significance it has gained over the years). -Remove all factories and R&D slots from all Jita stations. -Specialize each Jita station for trading a specific market category. For example, one station would specialize in trading ships, another would be trading modules and equipment, a third would be trading minerals, components, salvaged scrap and other building parts... and so on.
The advantages: people know where they have to go to find something specific in a flash, but it's not all the same station. Jita remains the famous trade hub it is now, but without performance issues.
And remember, this is only an arbitrary example using a famous system name. The same model could be employed to create a single specialzed trade hub in every Empire region - either in those systems that are trade hubs already, or in promising, conveniently located systems in regions that don't have one yet. This may help to better spread out the player base.
Furthermore, you could specialize stations in other ways. A station that now has research slots would for example have a wholly different interior than an industry focused one, and could include or not include specific rooms that are only tangentially related at first glance - you're much more likely to find a shady bar in the industry station with its many low-class workers, for example, than in the sterile high-security environment of the science station that is only inhabited by a comparatively low amount of qualified specialists (which have better things to do than get drunk anyway). Or, the recruitment offices in a pure office-focused station could be bigger/fancier, and the war rooms there could have additional features. Lots of neat options
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